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Sensory Combinatronics Using 3D to Surf the WEB


Intro  

Concepts  3 Nodes  4 Fields/Events   5 Conformance
A Grammar   B Java   C JavaScript      D Examples       Quick Nodes
 
           
 

  

Chapter 3:
Node Reference

Intro
Anchor
Appearance
AudioClip
Background
Billboard
Box
Collision
Color
ColorInterpolator
Cone
Coordinate
CoordinateInterpolator
Cylinder
CylinderSen
sor
DirectionalLight
ElevationGrid
Extrusion
Fog
FontStyle
Group
ImageTexture
IndexedFaceSet
IndexedLineSet
Inline
LOD
Material
MovieTexture
NavigationInfo
Normal
NormalInterpolator
OrientationInterpolator
PixelTexture
PlaneSensor
PointLight
PointSet
PositionInterpolator
ProximitySensor
ScalarInterpolator
Script
Shape
Sound
Sphere
SphereSensor
SpotLight
Switch
Text
TextureCoordinate
TextureTransform
TimeSensor
TouchSensor
Transform
Viewpoint
VisibilitySensor
WorldInfo

 

 

 

+ 3.12 Coordinate



Coordinate { 

  exposedField MFVec3f point  []      # (-INF,INF)

}

This node defines a set of 3D coordinates to be used in the coord field of vertex-based geometry nodes including IndexedFaceSet, IndexedLineSet, and PointSet.

TECHNICAL NOTE : The VRML 1.0 term for the Coordinate node is Coordinate3. The "3" was originally added in case support for 2D coordinates was added. It was dropped because the VRML 2.0 naming philosophy is to give each node the most obvious name and not try to predict how the specification will change in the future. If carried out to its logical extreme, then a philosophy of planning for future extensions might give Coordinate the name CartesianCoordinate3Float, since support for polar or spherical coordinates might possibly be added in the future, as might double-precision or integer coordinates.

EXAMPLE: See IndexedFaceSet, IndexedLineSet, and PointSet for examples of the Coordinate node.